From dc97457bf0121b9383054ca14d3c525b56b92634 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 3 Mar 2020 11:02:08 -0300 Subject: Initial support for double precision shader instructions. (#963) * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake --- Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Shader/IntermediateRepresentation') diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs index 7108112c..4a6c3a78 100644 --- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs +++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs @@ -46,6 +46,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation CompareLessU32, CompareNotEqual, ConditionalSelect, + ConvertFP32ToFP64, + ConvertFP64ToFP32, ConvertFPToS32, ConvertFPToU32, ConvertS32ToFP, @@ -122,9 +124,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation Count, - FP = 1 << 16, + FP32 = 1 << 16, + FP64 = 1 << 17, - MrShift = 17, + MrShift = 18, MrGlobal = 0 << MrShift, MrShared = 1 << MrShift, -- cgit v1.2.3