From 03711dd7b5d44e20fb45c728803ea6b9599dec87 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 21 Apr 2020 20:35:28 -0300 Subject: Implement SULD shader instruction (#1117) * Implement SULD shader instruction * Some nits --- Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs') diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs index 2f46ee32..02a8be01 100644 --- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs +++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs @@ -219,6 +219,7 @@ namespace Ryujinx.Graphics.Shader.Decoders Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory)); Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory)); Set("1110111101011x", InstEmit.Sts, typeof(OpCodeMemory)); + Set("11101011000xxx", InstEmit.Suld, typeof(OpCodeImage)); Set("11101011001xxx", InstEmit.Sust, typeof(OpCodeImage)); Set("1111000011111x", InstEmit.Sync, typeof(OpCodeBranchPop)); Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex)); -- cgit v1.2.3