From 2f164917126ecef3a44c989e9442d2c663e58535 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 21 Oct 2020 09:13:44 -0300 Subject: Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) * Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment --- Ryujinx.Graphics.Shader/Decoders/OpCodeLopImm32.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeLopImm32.cs') diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeLopImm32.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeLopImm32.cs index cb48f3a6..a751c2cd 100644 --- a/Ryujinx.Graphics.Shader/Decoders/OpCodeLopImm32.cs +++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeLopImm32.cs @@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.Shader.Decoders public bool InvertA { get; } public bool InvertB { get; } + public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLopImm32(emitter, address, opCode); + public OpCodeLopImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { LogicalOp = (LogicalOperation)opCode.Extract(53, 2); -- cgit v1.2.3