From ed754af8d5046d2fd7218c742521e38ab17cbcfe Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 11 Aug 2021 17:27:00 -0300 Subject: Make sure attributes used on subsequent shader stages are initialized (#2538) --- Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs') diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs index 1457b602..f9119665 100644 --- a/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs +++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeAttribute.cs @@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { - class OpCodeAttribute : OpCodeAluReg + class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute { public int AttributeOffset { get; } public int Count { get; } -- cgit v1.2.3