From a5d5ca06357e2fe1ee2cf880460109ce9da5fe4e Mon Sep 17 00:00:00 2001 From: mageven <62494521+mageven@users.noreply.github.com> Date: Sat, 27 Mar 2021 05:20:26 +0530 Subject: Shader Cache: Move bindless checking from translation to decode (#2145) --- Ryujinx.Graphics.Shader/Decoders/Decoder.cs | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Decoders/Decoder.cs') diff --git a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs index ca45aab5..795a26cc 100644 --- a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs +++ b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs @@ -9,8 +9,10 @@ namespace Ryujinx.Graphics.Shader.Decoders { static class Decoder { - public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress) + public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress, out bool hasBindless) { + hasBindless = false; + List funcs = new List(); Queue funcQueue = new Queue(); @@ -84,7 +86,8 @@ namespace Ryujinx.Graphics.Shader.Decoders } } - FillBlock(gpuAccessor, currBlock, limitAddress, startAddress); + FillBlock(gpuAccessor, currBlock, limitAddress, startAddress, out bool blockHasBindless); + hasBindless |= blockHasBindless; if (currBlock.OpCodes.Count != 0) { @@ -229,9 +232,11 @@ namespace Ryujinx.Graphics.Shader.Decoders IGpuAccessor gpuAccessor, Block block, ulong limitAddress, - ulong startAddress) + ulong startAddress, + out bool hasBindless) { ulong address = block.Address; + hasBindless = false; do { @@ -272,6 +277,15 @@ namespace Ryujinx.Graphics.Shader.Decoders OpCode op = makeOp(emitter, opAddress, opCode); + // We check these patterns to figure out the presence of bindless access + hasBindless |= (op is OpCodeImage image && image.IsBindless) || + (op is OpCodeTxd txd && txd.IsBindless) || + (op is OpCodeTld4B) || + (emitter == InstEmit.TexB) || + (emitter == InstEmit.TldB) || + (emitter == InstEmit.TmmlB) || + (emitter == InstEmit.TxqB); + block.OpCodes.Add(op); } while (!IsControlFlowChange(block.GetLastOp())); -- cgit v1.2.3