From 9f12e50a546b15533778ed0d8290202af91c10a2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 25 Apr 2023 19:51:07 -0300 Subject: Refactor attribute handling on the shader generator (#4565) * Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build --- Ryujinx.Graphics.Shader/Decoders/Decoder.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/Decoders/Decoder.cs') diff --git a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs index 380c425e..c619b9bb 100644 --- a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs +++ b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs @@ -295,10 +295,12 @@ namespace Ryujinx.Graphics.Shader.Decoders if (isStore) { config.SetAllOutputUserAttributes(); + config.SetUsedFeature(FeatureFlags.OaIndexing); } else { config.SetAllInputUserAttributes(); + config.SetUsedFeature(FeatureFlags.IaIndexing); } } else @@ -340,7 +342,8 @@ namespace Ryujinx.Graphics.Shader.Decoders } if (!isStore && - ((attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) || + (attr == AttributeConsts.FogCoord || + (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) || (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd))) { config.SetUsedFeature(FeatureFlags.FixedFuncAttr); -- cgit v1.2.3