From 99445dd0a63f4a6fcb53e7818cda689d8299453b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 28 Oct 2021 19:53:12 -0300 Subject: Add support for fragment shader interlock (#2768) * Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field --- .../Decoders/DecodedFunction.cs | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Ryujinx.Graphics.Shader/Decoders/DecodedFunction.cs (limited to 'Ryujinx.Graphics.Shader/Decoders/DecodedFunction.cs') diff --git a/Ryujinx.Graphics.Shader/Decoders/DecodedFunction.cs b/Ryujinx.Graphics.Shader/Decoders/DecodedFunction.cs new file mode 100644 index 00000000..7a172fe6 --- /dev/null +++ b/Ryujinx.Graphics.Shader/Decoders/DecodedFunction.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Decoders +{ + class DecodedFunction + { + private readonly HashSet _callers; + + public bool IsCompilerGenerated => Type != FunctionType.User; + public FunctionType Type { get; set; } + public int Id { get; set; } + + public ulong Address { get; } + public Block[] Blocks { get; private set; } + + public DecodedFunction(ulong address) + { + Address = address; + _callers = new HashSet(); + Type = FunctionType.User; + Id = -1; + } + + public void SetBlocks(Block[] blocks) + { + if (Blocks != null) + { + throw new InvalidOperationException("Blocks have already been set."); + } + + Blocks = blocks; + } + + public void AddCaller(DecodedFunction caller) + { + _callers.Add(caller); + } + + public void RemoveCaller(DecodedFunction caller) + { + if (_callers.Remove(caller) && _callers.Count == 0) + { + Type = FunctionType.Unused; + } + } + } +} \ No newline at end of file -- cgit v1.2.3