From 8428bb6541d300d82522fd19c2ef3e6f2ba52ece Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 8 Dec 2022 14:08:07 -0300 Subject: Fix shader FSWZADD instruction (#4069) * Fix shader FSWZADD instruction * Shader cache version bump --- Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv') diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index d4a3102e..ae280377 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -1449,10 +1449,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var xLut = context.ConstantComposite(v4float, one, minusOne, one, zero); var yLut = context.ConstantComposite(v4float, one, one, minusOne, one); + var three = context.Constant(context.TypeU32(), 3); + var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false); - var shift = context.BitwiseAnd(context.TypeU32(), threadId, context.Constant(context.TypeU32(), 3)); + var shift = context.BitwiseAnd(context.TypeU32(), threadId, three); shift = context.ShiftLeftLogical(context.TypeU32(), shift, context.Constant(context.TypeU32(), 1)); var lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift); + lutIdx = context.BitwiseAnd(context.TypeU32(), lutIdx, three); var xLutValue = context.VectorExtractDynamic(context.TypeFP32(), xLut, lutIdx); var yLutValue = context.VectorExtractDynamic(context.TypeFP32(), yLut, lutIdx); -- cgit v1.2.3