From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs') diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs index fa0341ee..04c3be1b 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs @@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv /// /// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments. /// - internal struct SpirvDelegates + internal readonly struct SpirvDelegates { // Unary public readonly FuncUnaryInstruction GlslFAbs; -- cgit v1.2.3