From e453ba69f42057d36559b2c84b6ad9f01eaf4c86 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 26 Jan 2021 03:38:33 -0300 Subject: Add support for shader atomic min/max (S32) (#1948) --- .../CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl') diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl index 4efaa65a..2e166a4b 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl @@ -1,11 +1,16 @@ -ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) +{ float scale = fp_renderScale[1 + samplerIndex]; - if (scale == 1.0) { + if (scale == 1.0) + { return inputVec; } - if (scale < 0.0) { // If less than 0, try interpolate between texels by using the screen position. + if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position. + { return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale)); - } else { + } + else + { return ivec2(vec2(inputVec) * scale); } } \ No newline at end of file -- cgit v1.2.3