From 5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 23 May 2020 06:46:09 -0300 Subject: Spanify Graphics Abstraction Layer (#1226) * Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size --- Ryujinx.Graphics.OpenGL/TextureBase.cs | 39 ---------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 Ryujinx.Graphics.OpenGL/TextureBase.cs (limited to 'Ryujinx.Graphics.OpenGL/TextureBase.cs') diff --git a/Ryujinx.Graphics.OpenGL/TextureBase.cs b/Ryujinx.Graphics.OpenGL/TextureBase.cs deleted file mode 100644 index f4ab0bda..00000000 --- a/Ryujinx.Graphics.OpenGL/TextureBase.cs +++ /dev/null @@ -1,39 +0,0 @@ -using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.GAL; -using System; -using System.Collections.Generic; -using System.Text; - -namespace Ryujinx.Graphics.OpenGL -{ - class TextureBase - { - public int Handle { get; protected set; } - - protected TextureCreateInfo Info { get; } - - public int Width => Info.Width; - public int Height => Info.Height; - - public Target Target => Info.Target; - public Format Format => Info.Format; - - public TextureBase(TextureCreateInfo info) - { - Info = info; - - Handle = GL.GenTexture(); - } - - public void Bind(int unit) - { - Bind(Target.Convert(), unit); - } - - protected void Bind(TextureTarget target, int unit) - { - GL.ActiveTexture(TextureUnit.Texture0 + unit); - GL.BindTexture(target, Handle); - } - } -} -- cgit v1.2.3