From 3cb1fa0e853efc04cc183d3ee75ec1bbe2c845a4 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 25 Apr 2020 10:02:18 -0300 Subject: Implement texture buffers (#1152) * Implement texture buffers * Throw NotSupportedException where appropriate --- Ryujinx.Graphics.OpenGL/TextureBase.cs | 39 ++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 Ryujinx.Graphics.OpenGL/TextureBase.cs (limited to 'Ryujinx.Graphics.OpenGL/TextureBase.cs') diff --git a/Ryujinx.Graphics.OpenGL/TextureBase.cs b/Ryujinx.Graphics.OpenGL/TextureBase.cs new file mode 100644 index 00000000..f4ab0bda --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/TextureBase.cs @@ -0,0 +1,39 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Text; + +namespace Ryujinx.Graphics.OpenGL +{ + class TextureBase + { + public int Handle { get; protected set; } + + protected TextureCreateInfo Info { get; } + + public int Width => Info.Width; + public int Height => Info.Height; + + public Target Target => Info.Target; + public Format Format => Info.Format; + + public TextureBase(TextureCreateInfo info) + { + Info = info; + + Handle = GL.GenTexture(); + } + + public void Bind(int unit) + { + Bind(Target.Convert(), unit); + } + + protected void Bind(TextureTarget target, int unit) + { + GL.ActiveTexture(TextureUnit.Texture0 + unit); + GL.BindTexture(target, Handle); + } + } +} -- cgit v1.2.3