From f0c91d9efb7eff0b8bbe8fc8d4901af5a9d59005 Mon Sep 17 00:00:00 2001 From: mageven <62494521+mageven@users.noreply.github.com> Date: Sun, 2 Aug 2020 20:11:24 +0530 Subject: Facilitate OpenGL debug logging via GUI (#1373) * Allow printing GL Debug logs with GUI options Improve GL Debugger Make the new option persistent Address gdkchan's comments - Rename enum to GraphicsDebugLevel - Move Debugger Init to Renderer Init - Fix formatting * nit: newlines --- Ryujinx.Graphics.OpenGL/Renderer.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs') diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index 49324637..e7a8a96b 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -1,4 +1,5 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Image; @@ -96,8 +97,10 @@ namespace Ryujinx.Graphics.OpenGL return _counters.QueueReport(type, resultHandler); } - public void Initialize() + public void Initialize(GraphicsDebugLevel glLogLevel) { + Debugger.Initialize(glLogLevel); + PrintGpuInformation(); _counters.Initialize(); -- cgit v1.2.3