From ed2f5ede0f8d8f58390745f5e237bbfea36397fe Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 24 Jun 2021 19:54:50 -0300 Subject: Fix texture sampling with depth compare and LOD level or bias (#2404) * Fix texture sampling with depth compare and LOD level or bias * Shader cache version bump * nit: Sorting --- Ryujinx.Graphics.OpenGL/Renderer.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs') diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index 7416cdd7..a2be4373 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -1,4 +1,4 @@ -using OpenTK.Graphics; +using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; @@ -96,8 +96,9 @@ namespace Ryujinx.Graphics.OpenGL return new Capabilities( HwCapabilities.SupportsAstcCompression, HwCapabilities.SupportsImageLoadFormatted, - HwCapabilities.SupportsNonConstantTextureOffset, HwCapabilities.SupportsMismatchingViewFormat, + HwCapabilities.SupportsNonConstantTextureOffset, + HwCapabilities.SupportsTextureShadowLod, HwCapabilities.SupportsViewportSwizzle, HwCapabilities.MaximumComputeSharedMemorySize, HwCapabilities.MaximumSupportedAnisotropy, -- cgit v1.2.3