From cd48576f5846aa89a36bfc833e9de5dde9627aed Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 4 May 2020 03:24:59 +0100 Subject: Implement Counter Queue and Partial Host Conditional Rendering (#1167) * Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query. --- Ryujinx.Graphics.OpenGL/Queries/Counters.cs | 57 +++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 Ryujinx.Graphics.OpenGL/Queries/Counters.cs (limited to 'Ryujinx.Graphics.OpenGL/Queries/Counters.cs') diff --git a/Ryujinx.Graphics.OpenGL/Queries/Counters.cs b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs new file mode 100644 index 00000000..7560fb17 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs @@ -0,0 +1,57 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class Counters : IDisposable + { + private CounterQueue[] _counterQueues; + + public Counters() + { + int count = Enum.GetNames(typeof(CounterType)).Length; + + _counterQueues = new CounterQueue[count]; + } + + public void Initialize() + { + for (int index = 0; index < _counterQueues.Length; index++) + { + CounterType type = (CounterType)index; + _counterQueues[index] = new CounterQueue(type); + } + } + + public CounterQueueEvent QueueReport(CounterType type, EventHandler resultHandler) + { + return _counterQueues[(int)type].QueueReport(resultHandler); + } + + public void QueueReset(CounterType type) + { + _counterQueues[(int)type].QueueReset(); + } + + public void Update() + { + foreach (var queue in _counterQueues) + { + queue.Flush(false); + } + } + + public void Flush(CounterType type) + { + _counterQueues[(int)type].Flush(true); + } + + public void Dispose() + { + foreach (var queue in _counterQueues) + { + queue.Dispose(); + } + } + } +} -- cgit v1.2.3