From 0f6ec446ea3be41b1c22aa5c3870bd7a6c595d1f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 11 Aug 2021 16:33:43 -0300 Subject: Replace BGRA and scale uniforms with a uniform block (#2496) * Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays --- Ryujinx.Graphics.OpenGL/Program.cs | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'Ryujinx.Graphics.OpenGL/Program.cs') diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs index decc75b1..785f2f00 100644 --- a/Ryujinx.Graphics.OpenGL/Program.cs +++ b/Ryujinx.Graphics.OpenGL/Program.cs @@ -13,10 +13,6 @@ namespace Ryujinx.Graphics.OpenGL { public int Handle { get; private set; } - public int FragmentIsBgraUniform { get; private set; } - public int FragmentRenderScaleUniform { get; private set; } - public int ComputeRenderScaleUniform { get; private set; } - public bool IsLinked { get @@ -30,7 +26,6 @@ namespace Ryujinx.Graphics.OpenGL } } - private bool _initialized; private ProgramLinkStatus _status = ProgramLinkStatus.Incomplete; private IShader[] _shaders; @@ -117,15 +112,6 @@ namespace Ryujinx.Graphics.OpenGL public void Bind() { - if (!_initialized) - { - FragmentIsBgraUniform = GL.GetUniformLocation(Handle, "is_bgra"); - FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale"); - ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale"); - - _initialized = true; - } - GL.UseProgram(Handle); } -- cgit v1.2.3