From a33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df Mon Sep 17 00:00:00 2001 From: mageven <62494521+mageven@users.noreply.github.com> Date: Tue, 4 Aug 2020 05:02:53 +0530 Subject: Improved Logger (#1292) * Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements --- Ryujinx.Graphics.OpenGL/Pipeline.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs') diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index 69bd7844..b5eb3543 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.OpenGL { if (!_program.IsLinked) { - Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked."); + Logger.Debug?.Print(LogClass.Gpu, "Dispatch error, shader not linked."); return; } @@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.OpenGL { if (!_program.IsLinked) { - Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked."); + Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); return; } @@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.OpenGL { if (!_program.IsLinked) { - Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked."); + Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); return; } -- cgit v1.2.3