From cedd2007451c046a1276556bacb4e19333b11557 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 25 Feb 2023 07:39:51 -0300 Subject: Move gl_Layer to vertex shader if geometry is not supported (#4368) * Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo --- Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index efbd17c1..9490684c 100644 --- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.OpenGL supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced, supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock, supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering, + supportsGeometryShader: true, supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough, supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted, supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, -- cgit v1.2.3