From 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sun, 19 Mar 2023 20:56:48 +0000 Subject: Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) * Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback --- Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureView.cs') diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 44df441f..ddc5f9a3 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.OpenGL.Image _renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter); } - public unsafe ReadOnlySpan GetData() + public unsafe PinnedSpan GetData() { int size = 0; int levels = Info.GetLevelsClamped(); @@ -196,16 +196,16 @@ namespace Ryujinx.Graphics.OpenGL.Image data = FormatConverter.ConvertD24S8ToS8D24(data); } - return data; + return PinnedSpan.UnsafeFromSpan(data); } - public unsafe ReadOnlySpan GetData(int layer, int level) + public unsafe PinnedSpan GetData(int layer, int level) { int size = Info.GetMipSize(level); if (HwCapabilities.UsePersistentBufferForFlush) { - return _renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level); + return PinnedSpan.UnsafeFromSpan(_renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level)); } else { @@ -213,7 +213,7 @@ namespace Ryujinx.Graphics.OpenGL.Image int offset = WriteTo2D(target, layer, level); - return new ReadOnlySpan(target.ToPointer(), size).Slice(offset); + return new PinnedSpan((byte*)target.ToPointer() + offset, size); } } -- cgit v1.2.3