From d941f4c07099bd365f6b0e8efb1cd727ae422009 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sun, 24 May 2020 14:44:12 +0100 Subject: Remember bound framebuffer to avoid glGetInteger use. (#1273) glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies. --- Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs') diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs index 1cef61a9..db9ff41c 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs @@ -23,8 +23,7 @@ namespace Ryujinx.Graphics.OpenGL.Image Extents2D dstRegion, bool linearFilter) { - int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding); - int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding); + (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy()); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy()); -- cgit v1.2.3