From 80b497213981512e9ba1a629bcd5e2c519d2e566 Mon Sep 17 00:00:00 2001 From: Emmanuel Hansen Date: Mon, 27 Feb 2023 21:11:55 +0000 Subject: Add Support for Post Processing Effects (#3616) * Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review --- Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs (limited to 'Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs') diff --git a/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs b/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs new file mode 100644 index 00000000..7a045a02 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs @@ -0,0 +1,11 @@ +using Ryujinx.Graphics.OpenGL.Image; +using System; + +namespace Ryujinx.Graphics.OpenGL.Effects +{ + internal interface IPostProcessingEffect : IDisposable + { + const int LocalGroupSize = 64; + TextureView Run(TextureView view, int width, int height); + } +} \ No newline at end of file -- cgit v1.2.3