From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs | 126 ++++++++++++++++++++++++++ 1 file changed, 126 insertions(+) create mode 100644 Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs (limited to 'Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs') diff --git a/Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs b/Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs new file mode 100644 index 00000000..5c294621 --- /dev/null +++ b/Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs @@ -0,0 +1,126 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Graphics.Texture; +using Ryujinx.Graphics.Video; +using System; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; +using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon; +using static Ryujinx.Graphics.Nvdec.MemoryExtensions; + +namespace Ryujinx.Graphics.Nvdec.Image +{ + static class SurfaceWriter + { + public static void Write(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset) + { + int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1); + + using var luma = gmm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize); + + WriteLuma( + luma.Memory.Span, + surface.YPlane.AsSpan(), + surface.Stride, + surface.Width, + surface.Height); + + int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2); + + using var chroma = gmm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize); + + WriteChroma( + chroma.Memory.Span, + surface.UPlane.AsSpan(), + surface.VPlane.AsSpan(), + surface.UvStride, + surface.UvWidth, + surface.UvHeight); + } + + private static void WriteLuma(Span dst, ReadOnlySpan src, int srcStride, int width, int height) + { + LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src); + } + + private unsafe static void WriteChroma( + Span dst, + ReadOnlySpan srcU, + ReadOnlySpan srcV, + int srcStride, + int width, + int height) + { + OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2); + + if (Sse2.IsSupported) + { + int strideTrunc64 = BitUtils.AlignDown(width * 2, 64); + + int inStrideGap = srcStride - width; + + fixed (byte* outputPtr = dst, srcUPtr = srcU, srcVPtr = srcV) + { + byte* inUPtr = srcUPtr; + byte* inVPtr = srcVPtr; + + for (int y = 0; y < height; y++) + { + calc.SetY(y); + + for (int x = 0; x < strideTrunc64; x += 64, inUPtr += 32, inVPtr += 32) + { + byte* offset = outputPtr + calc.GetOffsetWithLineOffset64(x); + byte* offset2 = offset + 0x20; + byte* offset3 = offset + 0x100; + byte* offset4 = offset + 0x120; + + Vector128 value = *(Vector128*)inUPtr; + Vector128 value2 = *(Vector128*)inVPtr; + Vector128 value3 = *(Vector128*)(inUPtr + 16); + Vector128 value4 = *(Vector128*)(inVPtr + 16); + + Vector128 uv0 = Sse2.UnpackLow(value, value2); + Vector128 uv1 = Sse2.UnpackHigh(value, value2); + Vector128 uv2 = Sse2.UnpackLow(value3, value4); + Vector128 uv3 = Sse2.UnpackHigh(value3, value4); + + *(Vector128*)offset = uv0; + *(Vector128*)offset2 = uv1; + *(Vector128*)offset3 = uv2; + *(Vector128*)offset4 = uv3; + } + + for (int x = strideTrunc64 / 2; x < width; x++, inUPtr++, inVPtr++) + { + byte* offset = outputPtr + calc.GetOffset(x); + + *offset = *inUPtr; + *(offset + 1) = *inVPtr; + } + + inUPtr += inStrideGap; + inVPtr += inStrideGap; + } + } + } + else + { + for (int y = 0; y < height; y++) + { + int srcBaseOffset = y * srcStride; + + calc.SetY(y); + + for (int x = 0; x < width; x++) + { + int dstOffset = calc.GetOffset(x); + + dst[dstOffset + 0] = srcU[srcBaseOffset + x]; + dst[dstOffset + 1] = srcV[srcBaseOffset + x]; + } + } + } + } + } +} -- cgit v1.2.3