From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Nvdec.Vp9/Types/Segmentation.cs | 71 ++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 Ryujinx.Graphics.Nvdec.Vp9/Types/Segmentation.cs (limited to 'Ryujinx.Graphics.Nvdec.Vp9/Types/Segmentation.cs') diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Types/Segmentation.cs b/Ryujinx.Graphics.Nvdec.Vp9/Types/Segmentation.cs new file mode 100644 index 00000000..53d1f2cc --- /dev/null +++ b/Ryujinx.Graphics.Nvdec.Vp9/Types/Segmentation.cs @@ -0,0 +1,71 @@ +using Ryujinx.Common.Memory; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Nvdec.Vp9.Types +{ + internal struct Segmentation + { + private static readonly int[] SegFeatureDataSigned = new int[] { 1, 1, 0, 0 }; + private static readonly int[] SegFeatureDataMax = new int[] { QuantCommon.MaxQ, Vp9.LoopFilter.MaxLoopFilter, 3, 0 }; + + public bool Enabled; + public bool UpdateMap; + public byte UpdateData; + public byte AbsDelta; + public bool TemporalUpdate; + + public Array8> FeatureData; + public Array8 FeatureMask; + public int AqAvOffset; + + public static byte GetPredProbSegId(ref Array3 segPredProbs, ref MacroBlockD xd) + { + return segPredProbs[xd.GetPredContextSegId()]; + } + + public void ClearAllSegFeatures() + { + MemoryMarshal.CreateSpan(ref FeatureData[0][0], 8 * 4).Fill(0); + MemoryMarshal.CreateSpan(ref FeatureMask[0], 8).Fill(0); + AqAvOffset = 0; + } + + internal void EnableSegFeature(int segmentId, SegLvlFeatures featureId) + { + FeatureMask[segmentId] |= 1u << (int)featureId; + } + + internal static int FeatureDataMax(SegLvlFeatures featureId) + { + return SegFeatureDataMax[(int)featureId]; + } + + internal static int IsSegFeatureSigned(SegLvlFeatures featureId) + { + return SegFeatureDataSigned[(int)featureId]; + } + + internal void SetSegData(int segmentId, SegLvlFeatures featureId, int segData) + { + Debug.Assert(segData <= SegFeatureDataMax[(int)featureId]); + if (segData < 0) + { + Debug.Assert(SegFeatureDataSigned[(int)featureId] != 0); + Debug.Assert(-segData <= SegFeatureDataMax[(int)featureId]); + } + + FeatureData[segmentId][(int)featureId] = (short)segData; + } + + internal int IsSegFeatureActive(int segmentId, SegLvlFeatures featureId) + { + return Enabled && (FeatureMask[segmentId] & (1 << (int)featureId)) != 0 ? 1 : 0; + } + + internal short GetSegData(int segmentId, SegLvlFeatures featureId) + { + return FeatureData[segmentId][(int)featureId]; + } + } +} -- cgit v1.2.3