From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Nvdec.Vp9/Common/BitUtils.cs | 59 +++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 Ryujinx.Graphics.Nvdec.Vp9/Common/BitUtils.cs (limited to 'Ryujinx.Graphics.Nvdec.Vp9/Common/BitUtils.cs') diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Common/BitUtils.cs b/Ryujinx.Graphics.Nvdec.Vp9/Common/BitUtils.cs new file mode 100644 index 00000000..a7c6d148 --- /dev/null +++ b/Ryujinx.Graphics.Nvdec.Vp9/Common/BitUtils.cs @@ -0,0 +1,59 @@ +using System; +using System.Diagnostics; +using System.Numerics; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Graphics.Nvdec.Vp9.Common +{ + internal static class BitUtils + { + // FIXME: Enable inlining here after AVX2 gather bug is fixed. + // [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static byte ClipPixel(int val) + { + return (byte)((val > 255) ? 255 : (val < 0) ? 0 : val); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static ushort ClipPixelHighbd(int val, int bd) + { + return bd switch + { + 10 => (ushort)Math.Clamp(val, 0, 1023), + 12 => (ushort)Math.Clamp(val, 0, 4095), + _ => (ushort)Math.Clamp(val, 0, 255) + }; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int RoundPowerOfTwo(int value, int n) + { + return (value + (1 << (n - 1))) >> n; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static long RoundPowerOfTwo(long value, int n) + { + return (value + (1L << (n - 1))) >> n; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int AlignPowerOfTwo(int value, int n) + { + return (value + ((1 << n) - 1)) & ~((1 << n) - 1); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static int GetMsb(uint n) + { + Debug.Assert(n != 0); + return 31 ^ BitOperations.LeadingZeroCount(n); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int GetUnsignedBits(uint numValues) + { + return numValues > 0 ? GetMsb(numValues) + 1 : 0; + } + } +} -- cgit v1.2.3