From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Nvdec.H264/H264BitStreamWriter.cs | 121 +++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 Ryujinx.Graphics.Nvdec.H264/H264BitStreamWriter.cs (limited to 'Ryujinx.Graphics.Nvdec.H264/H264BitStreamWriter.cs') diff --git a/Ryujinx.Graphics.Nvdec.H264/H264BitStreamWriter.cs b/Ryujinx.Graphics.Nvdec.H264/H264BitStreamWriter.cs new file mode 100644 index 00000000..c0e2357d --- /dev/null +++ b/Ryujinx.Graphics.Nvdec.H264/H264BitStreamWriter.cs @@ -0,0 +1,121 @@ +using System; +using System.Numerics; + +namespace Ryujinx.Graphics.Nvdec.H264 +{ + struct H264BitStreamWriter + { + private const int BufferSize = 8; + + private readonly byte[] _workBuffer; + + private int _offset; + private int _buffer; + private int _bufferPos; + + public H264BitStreamWriter(byte[] workBuffer) + { + _workBuffer = workBuffer; + _offset = 0; + _buffer = 0; + _bufferPos = 0; + } + + public void WriteBit(bool value) + { + WriteBits(value ? 1 : 0, 1); + } + + public void WriteBits(int value, int valueSize) + { + int valuePos = 0; + + int remaining = valueSize; + + while (remaining > 0) + { + int copySize = remaining; + + int free = GetFreeBufferBits(); + + if (copySize > free) + { + copySize = free; + } + + int mask = (1 << copySize) - 1; + + int srcShift = (valueSize - valuePos) - copySize; + int dstShift = (BufferSize - _bufferPos) - copySize; + + _buffer |= ((value >> srcShift) & mask) << dstShift; + + valuePos += copySize; + _bufferPos += copySize; + remaining -= copySize; + } + } + + private int GetFreeBufferBits() + { + if (_bufferPos == BufferSize) + { + Flush(); + } + + return BufferSize - _bufferPos; + } + + public void Flush() + { + if (_bufferPos != 0) + { + _workBuffer[_offset++] = (byte)_buffer; + + _buffer = 0; + _bufferPos = 0; + } + } + + public void End() + { + WriteBit(true); + + Flush(); + } + + public Span AsSpan() + { + return new Span(_workBuffer).Slice(0, _offset); + } + + public void WriteU(uint value, int valueSize) => WriteBits((int)value, valueSize); + public void WriteSe(int value) => WriteExpGolombCodedInt(value); + public void WriteUe(uint value) => WriteExpGolombCodedUInt(value); + + private void WriteExpGolombCodedInt(int value) + { + int sign = value <= 0 ? 0 : 1; + + if (value < 0) + { + value = -value; + } + + value = (value << 1) - sign; + + WriteExpGolombCodedUInt((uint)value); + } + + private void WriteExpGolombCodedUInt(uint value) + { + int size = 32 - BitOperations.LeadingZeroCount(value + 1); + + WriteBits(1, size); + + value -= (1u << (size - 1)) - 1; + + WriteBits((int)value, size - 1); + } + } +} \ No newline at end of file -- cgit v1.2.3