From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Nvdec.H264/Decoder.cs | 40 ++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Ryujinx.Graphics.Nvdec.H264/Decoder.cs (limited to 'Ryujinx.Graphics.Nvdec.H264/Decoder.cs') diff --git a/Ryujinx.Graphics.Nvdec.H264/Decoder.cs b/Ryujinx.Graphics.Nvdec.H264/Decoder.cs new file mode 100644 index 00000000..7a7e184a --- /dev/null +++ b/Ryujinx.Graphics.Nvdec.H264/Decoder.cs @@ -0,0 +1,40 @@ +using Ryujinx.Graphics.Video; +using System; + +namespace Ryujinx.Graphics.Nvdec.H264 +{ + public class Decoder : IH264Decoder + { + public bool IsHardwareAccelerated => false; + + private const int WorkBufferSize = 0x200; + + private readonly byte[] _workBuffer = new byte[WorkBufferSize]; + + private readonly FFmpegContext _context = new FFmpegContext(); + + public ISurface CreateSurface(int width, int height) + { + return new Surface(); + } + + public bool Decode(ref H264PictureInfo pictureInfo, ISurface output, ReadOnlySpan bitstream) + { + Span bs = Prepend(bitstream, SpsAndPpsReconstruction.Reconstruct(ref pictureInfo, _workBuffer)); + + return _context.DecodeFrame((Surface)output, bs) == 0; + } + + private static byte[] Prepend(ReadOnlySpan data, ReadOnlySpan prep) + { + byte[] output = new byte[data.Length + prep.Length]; + + prep.CopyTo(output); + data.CopyTo(new Span(output).Slice(prep.Length)); + + return output; + } + + public void Dispose() => _context.Dispose(); + } +} -- cgit v1.2.3