From 2e43d01d3658d82f98c9eeea8280d8ec122c0c6b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Fri, 18 Nov 2022 23:27:54 -0300 Subject: Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) * Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback --- .../Shader/DiskCache/DiskCacheHostStorage.cs | 2 +- .../Shader/DiskCache/ParallelDiskCacheLoader.cs | 12 ++++++++++++ Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs | 2 ++ Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 12 ++++++++++++ 4 files changed, 27 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu') diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 7923a393..69067fe6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 3863; + private const uint CodeGenVersion = 3866; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index 04d93bba..9261cb0d 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -636,6 +636,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length]; List translatedStages = new List(); + TranslatorContext previousStage = null; + for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) { TranslatorContext currentStage = translatorContexts[stageIndex + 1]; @@ -668,6 +670,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { translatedStages.Add(program); } + + previousStage = currentStage; + } + else if ( + previousStage != null && + previousStage.LayerOutputWritten && + stageIndex == 3 && + !_context.Capabilities.SupportsLayerVertexTessellation) + { + translatedStages.Add(previousStage.GenerateGeometryPassthrough()); } } diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index 40c5ed64..9648298e 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -128,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Shader public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted; + public bool QueryHostSupportsLayerVertexTessellation() => _context.Capabilities.SupportsLayerVertexTessellation; + public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset; public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot; diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 2a9dd6a5..3eaab79f 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -356,6 +356,8 @@ namespace Ryujinx.Graphics.Gpu.Shader CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1]; List shaderSources = new List(); + TranslatorContext previousStage = null; + for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) { TranslatorContext currentStage = translatorContexts[stageIndex + 1]; @@ -392,6 +394,16 @@ namespace Ryujinx.Graphics.Gpu.Shader { shaderSources.Add(CreateShaderSource(program)); } + + previousStage = currentStage; + } + else if ( + previousStage != null && + previousStage.LayerOutputWritten && + stageIndex == 3 && + !_context.Capabilities.SupportsLayerVertexTessellation) + { + shaderSources.Add(CreateShaderSource(previousStage.GenerateGeometryPassthrough())); } } -- cgit v1.2.3