From 10aa11ce13291cf2ea2aeb751838c65c45fdc0ba Mon Sep 17 00:00:00 2001 From: riperiperi Date: Thu, 17 Dec 2020 18:39:52 +0000 Subject: Interrupt GPU command processing when a frame's fence is reached. (#1741) * Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments. --- Ryujinx.Graphics.Gpu/Window.cs | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'Ryujinx.Graphics.Gpu/Window.cs') diff --git a/Ryujinx.Graphics.Gpu/Window.cs b/Ryujinx.Graphics.Gpu/Window.cs index cf5c01ef..9d269356 100644 --- a/Ryujinx.Graphics.Gpu/Window.cs +++ b/Ryujinx.Graphics.Gpu/Window.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using System; using System.Collections.Concurrent; +using System.Threading; namespace Ryujinx.Graphics.Gpu { @@ -69,6 +70,8 @@ namespace Ryujinx.Graphics.Gpu private readonly ConcurrentQueue _frameQueue; + private int _framesAvailable; + /// /// Creates a new instance of the GPU presentation window. /// @@ -157,5 +160,29 @@ namespace Ryujinx.Graphics.Gpu pt.ReleaseCallback(pt.UserObj); } } + + /// + /// Indicate that a frame on the queue is ready to be acquired. + /// + public void SignalFrameReady() + { + Interlocked.Increment(ref _framesAvailable); + } + + /// + /// Determine if any frames are available, and decrement the available count if there are. + /// + /// True if a frame is available, false otherwise + public bool ConsumeFrameAvailable() + { + if (Interlocked.CompareExchange(ref _framesAvailable, 0, 0) != 0) + { + Interlocked.Decrement(ref _framesAvailable); + + return true; + } + + return false; + } } } \ No newline at end of file -- cgit v1.2.3