From 36749c358d85dd0bc7f1e4a36a0b607fc0f724d5 Mon Sep 17 00:00:00 2001 From: Thog Date: Wed, 22 Apr 2020 06:10:27 +0200 Subject: SurfaceFlinger v2 (#981) * Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments --- .../Synchronization/SynchronizationManager.cs | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs') diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs index 18f614bb..2c9f383a 100644 --- a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs +++ b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs @@ -1,4 +1,5 @@ -using System; +using Ryujinx.Common.Logging; +using System; using System.Threading; namespace Ryujinx.Graphics.Gpu.Synchronization @@ -111,6 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Synchronization throw new ArgumentOutOfRangeException(nameof(id)); } + bool warnAboutTimeout = false; + + // TODO: Remove this when GPU channel scheduling will be implemented. + if (timeout == Timeout.InfiniteTimeSpan) + { + timeout = TimeSpan.FromSeconds(1); + + warnAboutTimeout = true; + } + using (ManualResetEvent waitEvent = new ManualResetEvent(false)) { var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set()); @@ -124,6 +135,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization if (!signaled && info != null) { + if (warnAboutTimeout) + { + Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution..."); + } + _syncpoints[id].UnregisterCallback(info); } -- cgit v1.2.3