From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/State/RtColorMask.cs | 49 ------------------------------- 1 file changed, 49 deletions(-) delete mode 100644 Ryujinx.Graphics.Gpu/State/RtColorMask.cs (limited to 'Ryujinx.Graphics.Gpu/State/RtColorMask.cs') diff --git a/Ryujinx.Graphics.Gpu/State/RtColorMask.cs b/Ryujinx.Graphics.Gpu/State/RtColorMask.cs deleted file mode 100644 index 3567bf37..00000000 --- a/Ryujinx.Graphics.Gpu/State/RtColorMask.cs +++ /dev/null @@ -1,49 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.State -{ - /// - /// Render target color buffer mask. - /// This defines which color channels are written to the color buffer. - /// - struct RtColorMask - { -#pragma warning disable CS0649 - public uint Packed; -#pragma warning restore CS0649 - - /// - /// Unpacks red channel enable. - /// - /// True to write the new red channel color, false to keep the old value - public bool UnpackRed() - { - return (Packed & 0x1) != 0; - } - - /// - /// Unpacks green channel enable. - /// - /// True to write the new green channel color, false to keep the old value - public bool UnpackGreen() - { - return (Packed & 0x10) != 0; - } - - /// - /// Unpacks blue channel enable. - /// - /// True to write the new blue channel color, false to keep the old value - public bool UnpackBlue() - { - return (Packed & 0x100) != 0; - } - - /// - /// Unpacks alpha channel enable. - /// - /// True to write the new alpha channel color, false to keep the old value - public bool UnpackAlpha() - { - return (Packed & 0x1000) != 0; - } - } -} -- cgit v1.2.3