From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/State/CopyTexture.cs | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 Ryujinx.Graphics.Gpu/State/CopyTexture.cs (limited to 'Ryujinx.Graphics.Gpu/State/CopyTexture.cs') diff --git a/Ryujinx.Graphics.Gpu/State/CopyTexture.cs b/Ryujinx.Graphics.Gpu/State/CopyTexture.cs deleted file mode 100644 index 28ea0bd8..00000000 --- a/Ryujinx.Graphics.Gpu/State/CopyTexture.cs +++ /dev/null @@ -1,20 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.State -{ - /// - /// Texture to texture (with optional resizing) copy parameters. - /// - struct CopyTexture - { -#pragma warning disable CS0649 - public ColorFormat Format; - public Boolean32 LinearLayout; - public MemoryLayout MemoryLayout; - public int Depth; - public int Layer; - public int Stride; - public int Width; - public int Height; - public GpuVa Address; -#pragma warning restore CS0649 - } -} \ No newline at end of file -- cgit v1.2.3