From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/ShadowRamControl.cs | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 Ryujinx.Graphics.Gpu/ShadowRamControl.cs (limited to 'Ryujinx.Graphics.Gpu/ShadowRamControl.cs') diff --git a/Ryujinx.Graphics.Gpu/ShadowRamControl.cs b/Ryujinx.Graphics.Gpu/ShadowRamControl.cs deleted file mode 100644 index 10dd39bc..00000000 --- a/Ryujinx.Graphics.Gpu/ShadowRamControl.cs +++ /dev/null @@ -1,28 +0,0 @@ -namespace Ryujinx.Graphics.Gpu -{ - /// - /// Shadow RAM Control setting. - /// - enum ShadowRamControl - { - /// - /// Track data writes and store them on shadow RAM. - /// - Track = 0, - - /// - /// Track data writes and store them on shadow RAM, with filtering. - /// - TrackWithFilter = 1, - - /// - /// Writes data directly without storing on shadow RAM. - /// - Passthrough = 2, - - /// - /// Ignore data being written and replace with data on shadow RAM instead. - /// - Replay = 3 - } -} -- cgit v1.2.3