From a33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df Mon Sep 17 00:00:00 2001
From: mageven <62494521+mageven@users.noreply.github.com>
Date: Tue, 4 Aug 2020 05:02:53 +0530
Subject: Improved Logger (#1292)
* Logger class changes only
Now compile-time checking is possible with the help of Nullable Value
types.
* Misc formatting
* Manual optimizations
PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer
* Reduce SendVibrationXX log level to Debug
* Add Notice log level
This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static
* Unify unhandled exception event handlers
* Print enabled LogLevels during init
* Re-add App Exit disposes in proper order
nit: switch case spacing
* Revert PrintGuestStackTrace to Info logs due to #1407
PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.
* Batch replace Logger statements
---
Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'Ryujinx.Graphics.Gpu/Shader')
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 7c712a0f..03d8d196 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Message to print
public void Log(string message)
{
- Logger.PrintWarning(LogClass.Gpu, $"Shader translator: {message}");
+ Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
}
///
--
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