From 99445dd0a63f4a6fcb53e7818cda689d8299453b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 28 Oct 2021 19:53:12 -0300 Subject: Add support for fragment shader interlock (#2768) * Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 +- .../Shader/TextureDescriptorCapableGpuAccessor.cs | 12 ++++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Shader') diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 619a8c5f..be5e7ab9 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Version of the codegen (to be changed when codegen or guest format change). /// - private const ulong ShaderCodeGenVersion = 2741; + private const ulong ShaderCodeGenVersion = 2768; // Progress reporting helpers private volatile int _shaderCount; diff --git a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs index 40353850..50039a90 100644 --- a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs @@ -36,6 +36,18 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Host storage buffer alignment in bytes public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment; + /// + /// Queries host support for fragment shader ordering critical sections on the shader code. + /// + /// True if fragment shader interlock is supported, false otherwise + public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock; + + /// + /// Queries host support for fragment shader ordering scoped critical sections on the shader code. + /// + /// True if fragment shader ordering is supported, false otherwise + public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel; + /// /// Queries host support for readable images without a explicit format declaration on the shader. /// -- cgit v1.2.3