From 0954e76a261235107b2255c33de595d188570274 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 3 Oct 2020 02:43:33 -0300 Subject: Improve BRX target detection heuristics (#1591) --- Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Shader') diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index d726bcb8..310eee38 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Shader; -using System; namespace Ryujinx.Graphics.Gpu.Shader { @@ -84,6 +83,16 @@ namespace Ryujinx.Graphics.Gpu.Shader return _context.MemoryManager.Read(address); } + /// + /// Checks if a given memory address is mapped. + /// + /// GPU virtual address to be checked + /// True if the address is mapped, false otherwise + public bool MemoryMapped(ulong address) + { + return _context.MemoryManager.IsMapped(address); + } + /// /// Queries Local Size X for compute shaders. /// -- cgit v1.2.3