From f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 16 Nov 2022 14:53:04 -0300 Subject: Implement HLE macro for DrawElementsIndirect (#3748) * Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi --- Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index 28818304..0aecc5b7 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -481,9 +481,15 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU channel /// Texture pool state /// Graphics state + /// Indicates whether the vertex shader accesses draw parameters /// Indicates whether texture descriptors should be checked /// True if the state matches, false otherwise - public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures) + public bool MatchesGraphics( + GpuChannel channel, + GpuChannelPoolState poolState, + GpuChannelGraphicsState graphicsState, + bool usesDrawParameters, + bool checkTextures) { if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable) { @@ -520,6 +526,11 @@ namespace Ryujinx.Graphics.Gpu.Shader return false; } + if (usesDrawParameters && graphicsState.HasConstantBufferDrawParameters != GraphicsState.HasConstantBufferDrawParameters) + { + return false; + } + return Matches(channel, poolState, checkTextures, isCompute: false); } -- cgit v1.2.3