From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 23b213b4..5c045d9b 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode; - private struct TranslatedShader + private readonly struct TranslatedShader { public readonly CachedShaderStage Shader; public readonly ShaderProgram Program; @@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } } - private struct TranslatedShaderVertexPair + private readonly struct TranslatedShaderVertexPair { public readonly CachedShaderStage VertexA; public readonly CachedShaderStage VertexB; @@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private readonly Dictionary _cpPrograms; private readonly Dictionary _gpPrograms; - private struct ProgramToSave + private readonly struct ProgramToSave { public readonly CachedShaderProgram CachedProgram; public readonly IProgram HostProgram; -- cgit v1.2.3