From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- .../Shader/HashTable/PartitionHashTable.cs | 451 --------------------- 1 file changed, 451 deletions(-) delete mode 100644 Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs (limited to 'Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs b/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs deleted file mode 100644 index d7cb3d99..00000000 --- a/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs +++ /dev/null @@ -1,451 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Numerics; - -namespace Ryujinx.Graphics.Gpu.Shader.HashTable -{ - /// - /// Partitioned hash table. - /// - /// Hash table entry type - class PartitionHashTable - { - /// - /// Hash table entry. - /// - private struct Entry - { - /// - /// Hash bytes of . - /// - public readonly uint Hash; - - /// - /// If this entry is only a sub-region of , this indicates the size in bytes - /// of that region. Otherwise, it should be zero. - /// - public readonly int OwnSize; - - /// - /// Data used to compute the hash for this entry. - /// - /// - /// To avoid additional allocations, this might be a instance of the full entry data, - /// and only a sub-region of it might be actually used by this entry. Such sub-region - /// has its size indicated by in this case. - /// - public readonly byte[] Data; - - /// - /// Item associated with this entry. - /// - public T Item; - - /// - /// Indicates if the entry is partial, which means that this entry is only for a sub-region of the data. - /// - /// - /// Partial entries have no items associated with them. They just indicates that the data might be present on - /// the table, and one must keep looking for the full entry on other tables of larger data size. - /// - public bool IsPartial => OwnSize != 0; - - /// - /// Creates a new partial hash table entry. - /// - /// Hash of the data - /// Full data - /// Size of the sub-region of data that belongs to this entry - public Entry(uint hash, byte[] ownerData, int ownSize) - { - Hash = hash; - OwnSize = ownSize; - Data = ownerData; - Item = default; - } - - /// - /// Creates a new full hash table entry. - /// - /// Hash of the data - /// Data - /// Item associated with this entry - public Entry(uint hash, byte[] data, T item) - { - Hash = hash; - OwnSize = 0; - Data = data; - Item = item; - } - - /// - /// Gets the data for this entry, either full or partial. - /// - /// Data sub-region - public ReadOnlySpan GetData() - { - if (OwnSize != 0) - { - return new ReadOnlySpan(Data).Slice(0, OwnSize); - } - - return Data; - } - } - - /// - /// Hash table bucket. - /// - private struct Bucket - { - /// - /// Inline entry, to avoid allocations for the common single entry case. - /// - public Entry InlineEntry; - - /// - /// List of additional entries for the not-so-common multiple entries case. - /// - public List MoreEntries; - } - - private Bucket[] _buckets; - private int _count; - - /// - /// Total amount of entries on the hash table. - /// - public int Count => _count; - - /// - /// Creates a new instance of the partitioned hash table. - /// - public PartitionHashTable() - { - _buckets = Array.Empty(); - } - - /// - /// Gets an item on the table, or adds a new one if not present. - /// - /// Data - /// Hash of the data - /// Item to be added if not found - /// Existing item if found, or if not found - public T GetOrAdd(byte[] data, uint dataHash, T item) - { - if (TryFindItem(dataHash, data, out T existingItem)) - { - return existingItem; - } - - Entry entry = new Entry(dataHash, data, item); - - AddToBucket(dataHash, ref entry); - - return item; - } - - /// - /// Adds an item to the hash table. - /// - /// Data - /// Hash of the data - /// Item to be added - /// True if the item was added, false due to an item associated with the data already being on the table - public bool Add(byte[] data, uint dataHash, T item) - { - if (TryFindItem(dataHash, data, out _)) - { - return false; - } - - Entry entry = new Entry(dataHash, data, item); - - AddToBucket(dataHash, ref entry); - - return true; - } - - /// - /// Adds a partial entry to the hash table. - /// - /// Full data - /// Size of the sub-region of used by the partial entry - /// True if added, false otherwise - public bool AddPartial(byte[] ownerData, int ownSize) - { - ReadOnlySpan data = new ReadOnlySpan(ownerData).Slice(0, ownSize); - - return AddPartial(ownerData, HashState.CalcHash(data), ownSize); - } - - /// - /// Adds a partial entry to the hash table. - /// - /// Full data - /// Hash of the data sub-region - /// Size of the sub-region of used by the partial entry - /// True if added, false otherwise - public bool AddPartial(byte[] ownerData, uint dataHash, int ownSize) - { - ReadOnlySpan data = new ReadOnlySpan(ownerData).Slice(0, ownSize); - - if (TryFindItem(dataHash, data, out _)) - { - return false; - } - - Entry entry = new Entry(dataHash, ownerData, ownSize); - - AddToBucket(dataHash, ref entry); - - return true; - } - - /// - /// Adds entry with a given hash to the table. - /// - /// Hash of the entry - /// Entry - private void AddToBucket(uint dataHash, ref Entry entry) - { - int pow2Count = GetPow2Count(++_count); - if (pow2Count != _buckets.Length) - { - Rebuild(pow2Count); - } - - ref Bucket bucket = ref GetBucketForHash(dataHash); - - AddToBucket(ref bucket, ref entry); - } - - /// - /// Adds an entry to a bucket. - /// - /// Bucket to add the entry into - /// Entry to be added - private void AddToBucket(ref Bucket bucket, ref Entry entry) - { - if (bucket.InlineEntry.Data == null) - { - bucket.InlineEntry = entry; - } - else - { - (bucket.MoreEntries ??= new List()).Add(entry); - } - } - - /// - /// Creates partial entries on a new hash table for all existing full entries. - /// - /// - /// This should be called every time a new hash table is created, and there are hash - /// tables with data sizes that are higher than that of the new table. - /// This will then fill the new hash table with "partial" entries of full entries - /// on the hash tables with higher size. - /// - /// New hash table - /// Size of the data on the new hash table - public void FillPartials(PartitionHashTable newTable, int newEntrySize) - { - for (int i = 0; i < _buckets.Length; i++) - { - ref Bucket bucket = ref _buckets[i]; - ref Entry inlineEntry = ref bucket.InlineEntry; - - if (inlineEntry.Data != null) - { - if (!inlineEntry.IsPartial) - { - newTable.AddPartial(inlineEntry.Data, newEntrySize); - } - - if (bucket.MoreEntries != null) - { - foreach (Entry entry in bucket.MoreEntries) - { - if (entry.IsPartial) - { - continue; - } - - newTable.AddPartial(entry.Data, newEntrySize); - } - } - } - } - } - - /// - /// Tries to find an item on the table. - /// - /// Hash of - /// Data to find - /// Item associated with the data - /// True if an item was found, false otherwise - private bool TryFindItem(uint dataHash, ReadOnlySpan data, out T item) - { - if (_count == 0) - { - item = default; - return false; - } - - ref Bucket bucket = ref GetBucketForHash(dataHash); - - if (bucket.InlineEntry.Data != null) - { - if (bucket.InlineEntry.Hash == dataHash && bucket.InlineEntry.GetData().SequenceEqual(data)) - { - item = bucket.InlineEntry.Item; - return true; - } - - if (bucket.MoreEntries != null) - { - foreach (Entry entry in bucket.MoreEntries) - { - if (entry.Hash == dataHash && entry.GetData().SequenceEqual(data)) - { - item = entry.Item; - return true; - } - } - } - } - - item = default; - return false; - } - - /// - /// Indicates the result of a hash table lookup. - /// - public enum SearchResult - { - /// - /// No entry was found, the search must continue on hash tables of lower size. - /// - NotFound, - - /// - /// A partial entry was found, the search must continue on hash tables of higher size. - /// - FoundPartial, - - /// - /// A full entry was found, the search was concluded and the item can be retrieved. - /// - FoundFull - } - - /// - /// Tries to find an item on the table. - /// - /// Data accessor - /// Size of the hash table data - /// The item on the table, if found, otherwise unmodified - /// The data on the table, if found, otherwise unmodified - /// Table lookup result - public SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, int size, scoped ref T item, scoped ref byte[] data) - { - if (_count == 0) - { - return SearchResult.NotFound; - } - - ReadOnlySpan dataSpan = dataAccessor.GetSpanAndHash(size, out uint dataHash); - - if (dataSpan.Length != size) - { - return SearchResult.NotFound; - } - - ref Bucket bucket = ref GetBucketForHash(dataHash); - - if (bucket.InlineEntry.Data != null) - { - if (bucket.InlineEntry.Hash == dataHash && bucket.InlineEntry.GetData().SequenceEqual(dataSpan)) - { - item = bucket.InlineEntry.Item; - data = bucket.InlineEntry.Data; - return bucket.InlineEntry.IsPartial ? SearchResult.FoundPartial : SearchResult.FoundFull; - } - - if (bucket.MoreEntries != null) - { - foreach (Entry entry in bucket.MoreEntries) - { - if (entry.Hash == dataHash && entry.GetData().SequenceEqual(dataSpan)) - { - item = entry.Item; - data = entry.Data; - return entry.IsPartial ? SearchResult.FoundPartial : SearchResult.FoundFull; - } - } - } - } - - return SearchResult.NotFound; - } - - /// - /// Rebuilds the table for a new count. - /// - /// New power of two count of the table - private void Rebuild(int newPow2Count) - { - Bucket[] newBuckets = new Bucket[newPow2Count]; - - uint mask = (uint)newPow2Count - 1; - - for (int i = 0; i < _buckets.Length; i++) - { - ref Bucket bucket = ref _buckets[i]; - - if (bucket.InlineEntry.Data != null) - { - AddToBucket(ref newBuckets[(int)(bucket.InlineEntry.Hash & mask)], ref bucket.InlineEntry); - - if (bucket.MoreEntries != null) - { - foreach (Entry entry in bucket.MoreEntries) - { - Entry entryCopy = entry; - AddToBucket(ref newBuckets[(int)(entry.Hash & mask)], ref entryCopy); - } - } - } - } - - _buckets = newBuckets; - } - - /// - /// Gets the bucket for a given hash. - /// - /// Data hash - /// Bucket for the hash - private ref Bucket GetBucketForHash(uint hash) - { - int index = (int)(hash & (_buckets.Length - 1)); - - return ref _buckets[index]; - } - - /// - /// Gets a power of two count from a regular count. - /// - /// Count - /// Power of two count - private static int GetPow2Count(int count) - { - // This returns the nearest power of two that is lower than count. - // This was done to optimize memory usage rather than performance. - return 1 << BitOperations.Log2((uint)count); - } - } -} -- cgit v1.2.3