From 8fa248ceb4cbc9d199bbac1d968df8b168106c2c Mon Sep 17 00:00:00 2001 From: riperiperi Date: Fri, 13 Jan 2023 00:31:21 +0000 Subject: Vulkan: Add workarounds for MoltenVK (#4202) * Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk Co-authored-by: nastys --- Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index e5e48626..70ac5017 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -87,6 +87,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// public bool HasUnalignedStorageBuffer; + /// + /// Type of the fragment shader outputs. + /// + public Array8 FragmentOutputTypes; + /// /// Creates a new GPU graphics state. /// @@ -105,6 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Type of the vertex attributes consumed by the shader /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0 /// Indicates that any storage buffer use is unaligned + /// Type of the fragment shader outputs public GpuChannelGraphicsState( bool earlyZForce, PrimitiveTopology topology, @@ -120,7 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Shader float alphaTestReference, ref Array32 attributeTypes, bool hasConstantBufferDrawParameters, - bool hasUnalignedStorageBuffer) + bool hasUnalignedStorageBuffer, + ref Array8 fragmentOutputTypes) { EarlyZForce = earlyZForce; Topology = topology; @@ -137,6 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Shader AttributeTypes = attributeTypes; HasConstantBufferDrawParameters = hasConstantBufferDrawParameters; HasUnalignedStorageBuffer = hasUnalignedStorageBuffer; + FragmentOutputTypes = fragmentOutputTypes; } } } \ No newline at end of file -- cgit v1.2.3