From c532118d94dea0bbafff7b92000c1a25cd4e021d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 5 Apr 2023 00:25:19 -0300 Subject: Use index fragment shader output when dual source blend is enabled (#4404) * Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K --- Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 05631a21..3e816733 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -157,6 +157,12 @@ namespace Ryujinx.Graphics.Gpu.Shader return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer; } + /// + public bool QueryDualSourceBlendEnable() + { + return _state.GraphicsState.DualSourceBlendEnable; + } + /// public InputTopology QueryPrimitiveTopology() { -- cgit v1.2.3