From cedd2007451c046a1276556bacb4e19333b11557 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 25 Feb 2023 07:39:51 -0300 Subject: Move gl_Layer to vertex shader if geometry is not supported (#4368) * Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo --- Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index 722e66b3..77fb3ca4 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -633,6 +633,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } } + if (!_context.Capabilities.SupportsGeometryShader) + { + ShaderCache.TryRemoveGeometryStage(translatorContexts); + } + CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length]; List translatedStages = new List(); -- cgit v1.2.3