From 4dd77316f722f6b429063784b56ddced7883ea1d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 24 Apr 2023 03:34:38 -0300 Subject: Use vector transform feedback outputs with fragment shaders (#4708) * Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used --- Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 48464f83..cad2341b 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 4703; + private const uint CodeGenVersion = 4707; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; -- cgit v1.2.3