From b530f0e1104723b894695b2860cf0f568f24cc9a Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 2 Mar 2021 22:30:54 +0000 Subject: Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) * Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it. --- Ryujinx.Graphics.Gpu/Memory/GpuRegionHandle.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Memory') diff --git a/Ryujinx.Graphics.Gpu/Memory/GpuRegionHandle.cs b/Ryujinx.Graphics.Gpu/Memory/GpuRegionHandle.cs index d2a05495..92099b6a 100644 --- a/Ryujinx.Graphics.Gpu/Memory/GpuRegionHandle.cs +++ b/Ryujinx.Graphics.Gpu/Memory/GpuRegionHandle.cs @@ -49,11 +49,11 @@ namespace Ryujinx.Graphics.Gpu.Memory } } - public void Reprotect() + public void Reprotect(bool asDirty = false) { foreach (var regionHandle in _cpuRegionHandles) { - regionHandle.Reprotect(); + regionHandle.Reprotect(asDirty); } } } -- cgit v1.2.3