From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/Memory/BufferCache.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Memory') diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs index 6c5116ba..58dd838e 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs @@ -1,5 +1,4 @@ using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.State; using Ryujinx.Memory.Range; using System; using System.Collections.Generic; -- cgit v1.2.3