From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs') diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs index 4a80aa1a..88beab8f 100644 --- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs +++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs @@ -1,3 +1,4 @@ +using Ryujinx.Cpu; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; @@ -34,6 +35,17 @@ namespace Ryujinx.Graphics.Gpu.Memory return _cpuMemory.GetSpan(address, size); } + /// + /// Gets a writable region from the application process. + /// + /// Start address of the range + /// Size in bytes to be range + /// A writable region with the data at the specified memory location + public WritableRegion GetWritableRegion(ulong address, int size) + { + return _cpuMemory.GetWritableRegion(address, size); + } + /// /// Reads data from the application process. /// -- cgit v1.2.3