From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Memory/BufferTextureBinding.cs | 75 ----------------------
1 file changed, 75 deletions(-)
delete mode 100644 Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
(limited to 'Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs')
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs b/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
deleted file mode 100644
index b7a0e726..00000000
--- a/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Image;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Memory
-{
- ///
- /// A buffer binding to apply to a buffer texture.
- ///
- readonly struct BufferTextureBinding
- {
- ///
- /// Shader stage accessing the texture.
- ///
- public ShaderStage Stage { get; }
-
- ///
- /// The buffer texture.
- ///
- public ITexture Texture { get; }
-
- ///
- /// The base address of the buffer binding.
- ///
- public ulong Address { get; }
-
- ///
- /// The size of the buffer binding in bytes.
- ///
- public ulong Size { get; }
-
- ///
- /// The image or sampler binding info for the buffer texture.
- ///
- public TextureBindingInfo BindingInfo { get; }
-
- ///
- /// The image format for the binding.
- ///
- public Format Format { get; }
-
- ///
- /// Whether the binding is for an image or a sampler.
- ///
- public bool IsImage { get; }
-
- ///
- /// Create a new buffer texture binding.
- ///
- /// Shader stage accessing the texture
- /// Buffer texture
- /// Base address
- /// Size in bytes
- /// Binding info
- /// Binding format
- /// Whether the binding is for an image or a sampler
- public BufferTextureBinding(
- ShaderStage stage,
- ITexture texture,
- ulong address,
- ulong size,
- TextureBindingInfo bindingInfo,
- Format format,
- bool isImage)
- {
- Stage = stage;
- Texture = texture;
- Address = address;
- Size = size;
- BindingInfo = bindingInfo;
- Format = format;
- IsImage = isImage;
- }
- }
-}
--
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