From c6d05301aae7509ea6a1ec29d39a72bac94d80b0 Mon Sep 17 00:00:00 2001 From: Mary-nyan Date: Wed, 9 Nov 2022 20:22:43 +0100 Subject: infra: Migrate to .NET 7 (#3795) * Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis. --- Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image') diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index cd84024b..892d9f6a 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -413,10 +413,10 @@ namespace Ryujinx.Graphics.Gpu.Image [MethodImpl(MethodImplOptions.AggressiveInlining)] private void UpdateCachedBuffer( int stageIndex, - ref int cachedTextureBufferIndex, - ref int cachedSamplerBufferIndex, - ref ReadOnlySpan cachedTextureBuffer, - ref ReadOnlySpan cachedSamplerBuffer, + scoped ref int cachedTextureBufferIndex, + scoped ref int cachedSamplerBufferIndex, + scoped ref ReadOnlySpan cachedTextureBuffer, + scoped ref ReadOnlySpan cachedSamplerBuffer, int textureBufferIndex, int samplerBufferIndex) { -- cgit v1.2.3