From 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sun, 19 Mar 2023 20:56:48 +0000 Subject: Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) * Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback --- Ryujinx.Graphics.Gpu/Image/Texture.cs | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image') diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index f80f20ed..84808a84 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -1022,13 +1022,12 @@ namespace Ryujinx.Graphics.Gpu.Image /// This method should be used to retrieve data that was modified by the host GPU. /// This is not cheap, avoid doing that unless strictly needed. /// - /// An output span to place the texture data into. If empty, one is generated + /// An output span to place the texture data into /// True if the texture should be blacklisted, false otherwise /// The specific host texture to flush. Defaults to this texture - /// The span containing the texture data - private ReadOnlySpan GetTextureDataFromGpu(Span output, bool blacklist, ITexture texture = null) + private void GetTextureDataFromGpu(Span output, bool blacklist, ITexture texture = null) { - ReadOnlySpan data; + PinnedSpan data; if (texture != null) { @@ -1054,9 +1053,9 @@ namespace Ryujinx.Graphics.Gpu.Image } } - data = ConvertFromHostCompatibleFormat(output, data); + ConvertFromHostCompatibleFormat(output, data.Get()); - return data; + data.Dispose(); } /// @@ -1071,10 +1070,9 @@ namespace Ryujinx.Graphics.Gpu.Image /// The level of the texture to flush /// True if the texture should be blacklisted, false otherwise /// The specific host texture to flush. Defaults to this texture - /// The span containing the texture data - public ReadOnlySpan GetTextureDataSliceFromGpu(Span output, int layer, int level, bool blacklist, ITexture texture = null) + public void GetTextureDataSliceFromGpu(Span output, int layer, int level, bool blacklist, ITexture texture = null) { - ReadOnlySpan data; + PinnedSpan data; if (texture != null) { @@ -1100,9 +1098,9 @@ namespace Ryujinx.Graphics.Gpu.Image } } - data = ConvertFromHostCompatibleFormat(output, data, level, true); + ConvertFromHostCompatibleFormat(output, data.Get(), level, true); - return data; + data.Dispose(); } /// -- cgit v1.2.3