From 1e8bc29f32cde08616175f8f87405dfa7b8c4025 Mon Sep 17 00:00:00 2001 From: gdk Date: Fri, 8 Nov 2019 16:39:12 -0300 Subject: Use a more efficient range list on the buffer manager --- Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image') diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 2db1b4f2..d4c161bd 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Image private ITexture[] _rtHostColors; private ITexture _rtHostDs; - private RangeList _textures; + private ConcurrentRangeList _textures; private AutoDeleteCache _cache; @@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Image _rtHostColors = new ITexture[Constants.TotalRenderTargets]; - _textures = new RangeList(); + _textures = new ConcurrentRangeList(); _cache = new AutoDeleteCache(); } -- cgit v1.2.3