From f0b00c1ae92a2e8fdff9c532e7f2f79ad708b184 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Thu, 2 Sep 2021 04:17:43 +0100 Subject: Fix TXQ for 3D textures. (#2613) * Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures. --- Ryujinx.Graphics.Gpu/Image/TextureTarget.cs | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'Ryujinx.Graphics.Gpu/Image/TextureTarget.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs b/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs index 1db758fc..5e0a0721 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Image { @@ -54,5 +55,27 @@ namespace Ryujinx.Graphics.Gpu.Image return Target.Texture1D; } + + /// + /// Converts the texture target enum to a shader sampler type. + /// + /// The target enum to convert + /// The shader sampler type + public static SamplerType ConvertSamplerType(this TextureTarget target) + { + return target switch + { + TextureTarget.Texture1D => SamplerType.Texture1D, + TextureTarget.Texture2D => SamplerType.Texture2D, + TextureTarget.Texture3D => SamplerType.Texture3D, + TextureTarget.Cubemap => SamplerType.TextureCube, + TextureTarget.Texture1DArray => SamplerType.Texture1D | SamplerType.Array, + TextureTarget.Texture2DArray => SamplerType.Texture2D | SamplerType.Array, + TextureTarget.TextureBuffer => SamplerType.TextureBuffer, + TextureTarget.Texture2DRect => SamplerType.Texture2D, + TextureTarget.CubemapArray => SamplerType.TextureCube | SamplerType.Array, + _ => SamplerType.Texture2D + }; + } } } \ No newline at end of file -- cgit v1.2.3